The Gunslinger - Work in Progress

We have been keeping our skills sharp by developing an internal real-time animation project in Unreal. Blending Old West aesthetics with realistic science-fiction, The Gunslinger is a passion project for everyone at the studio. Check back in for updates, as this is a living portfolio piece that will have more content later in the year!

The Gunslinger, sitting at just under 150k tris, he's a modern AAA game-ready character.

The Gunslinger, sitting at just under 150k tris, he's a modern AAA game-ready character.

The character was sculpted in Zbrush (with texture xyz displacements painted in Mari and projected in Zbrush). CLO 3D was used for creating the base clothing while Marvelous Designer was used for creating the duster. The hair was made with Coiffure.

The character was sculpted in Zbrush (with texture xyz displacements painted in Mari and projected in Zbrush). CLO 3D was used for creating the base clothing while Marvelous Designer was used for creating the duster. The hair was made with Coiffure.

All clothing and hardsurface texturing done in Substance Painter.

All clothing and hardsurface texturing done in Substance Painter.

Everything is rendered real-time in UE4.

Everything is rendered real-time in UE4.

The Gunslinger's trusty hand cannon. Fully loaded, LOD0 sits at just over 5K triangles.

The Gunslinger's trusty hand cannon. Fully loaded, LOD0 sits at just over 5K triangles.

Give'er a gander in Sketchfab. Let us know what you think!

Initial explorations of The Gunslinger

Initial explorations of The Gunslinger